Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
----- Original Message -----From: Amanda RobertsonTo: ...Sent: Tuesday, August 26, 2008 12:02 PMSubject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy
Well I am in the process of building my own mud and implementing some, if not all of the things I personally wanted in a mud, while still keeping some aspects of others. I am not going to elaborate at the moment as it will be quite a while before it is available for play and I don't want to let the cat out of the bag, but believe me there will be plenty involved. PK will be arena only and non-lethal, but if you want ways to lose everything, There will be a few tricks and traps, well more than a few if all goes as planned, and they won't all be in the form of tough mobs or DTs. My plan is to have a pretty involved mud. Roleplay will not be enforced and there will be plenty of things to do for gold, experience, and just for fun. I have briefly talked about it i think earlier on. I don't remember everything I said, but I am going out of my way not to say much else. My first public mention of it to the major sites will be when I am ready for coding help, then when I am ready for beta I will first ask my friends, then the bllind community, and finally the mudding community in general. All this will require a lot of work on my part, especially since I plan to build all or most of the zones myself, and that will cause it to take quite a while, but when the game is ready for official beta, I want there to be plenty to do straight from the get go, so my testers don't get bored. Lol you're free to come check it out once it's up for beta testing by the blind community.
--- On Tue, 8/26/08, Parham <...> wrote:
From: Parham <...>
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy
To: ...
Date: Tuesday, August 26, 2008, 5:21 AM
Hi,If we manage to get our hands on Hourglass (the original version by Genesis) or Rapture Runtime Environment (the one made by Shatan) it would have a very big flaw that we would have to fix from the beginning. And that is the fact that the mud is made for pure PK. If we are going to do that, we have to check in every attack whether the person being attacked is a player or not... which is a bit, space-consuming. The thing is, as I told Rob, I've figured despite my programming need, and the fact that we both learn new languages very fast, creating a mud is not for us... we wouldn't be able to keep it up. Not the coding, at least. At any rate, Amanda, if such a mud existed I would be into it head-first. Lol. I actually have been playing Achaea for a while (before Robert made me read the Alex Rider series, that is), and I'm enjoying it, and keeping low to not be PK'ed, although many of the people around me haven't even been attacked once, including my fiance, brother-in-law, her mother, my mother, five of my brothers (I haven't asked the other brothers of mine) and so on. Of course I do not mean to defend Achaea, but come to think of it, these guys are right. What's the challenge if you keep growing, and everyone else keeps growing, and there would be no chance for you to lose what you've got? I know it's frustrating, I'm not saying I've got used to it, but I mean, it's the challenge of the game. If you don't lose things, you won't try to get them back, so you'll get bored anyway. Although the thing that always puts me off in muds is the things you should do repeatedly, over and over, to get cash/experience. In ROM and stuff like it, kill kill kill! In Miriani, once you've joined (and for many days to come) m debris, salvage! In Achaea, it's jab <whatever> or slash <whatever> or stab <whatever> depending on your attack. For me it's claw <target>, though. Hehe. Anyway, you get my point.---
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com----- Original Message -----From: robjoySent: Friday, August 22, 2008 8:30 PMSubject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavyYep, that's why i stopped playing them.
I still think that shadows of isildur has the most advanced forging system. That mud is great, the only thing i hate, and I am against is the permanent death. Once you die, you have to start all over.----- Original Message -----
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy
Date: 22 Aug 2008 16:41:24 +0100
From: Amanda RobertsonI've seen most fo thoes you mentioned. A lot fo them are either pk heavy or rp enforced or both. either that or not too newbie friendly. Lol those are exactly opposite of what i want.. But I still think a forging or inventing system would be cool and optionnal roleplay/playerkilling.
--- On Fri, 8/22/08, rob wrote:
From: rob
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy
To: ...
Date: Friday, August 22, 2008, 2:53 PMNothing at the moment. I was on godwars II a lot, but as every pk mud, it was too boring even though i was around 300 years.
I also played a bit on a few known ones, like Miriani, Star Conquest, the legend of the jedi, way of the force, alter aeon, avalon: First age, legend mud etc, etc.----- Original Message -----
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy
Date: 22 Aug 2008 15:38:48 +0100
From: "Orin"What do you play then, Rob?
----- Original Message -----
From: "rob"
To:
Sent: Friday, August 22, 2008 4:11 AM
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavyHello all,
I also agree that we need a mud like that, though none of the
available mud codebases are as flexible as the one Ironrealms,
Akambar, or the original author (Genesis) is using, avalon and first
Age of avalon.
The codebase is called Rapture Runtime Environment. Why i am saying
it's the very best codebase is because practicaly you can customise everything without modifying the code of the codebase itself, it runs
on multiple platforms, and you can see it's power on all of those RRE-based muds.
As i was saying, it was written originaly by Genesis, but someone
stole it, modified things here and there, and then sold it as Rapture Runtime Environment. I'm afraid it's not free, and i can imagine that the price for it is extremely high.
I've started to forget about mudding, since there's nothing at all
which could interest me. Mostly stock rom muds, killing, quests like kill this and you get money or exp for that, or if it is not that then heavy pk.
The mud codebases, well it's a different story. The circle derivatives are truely crap. Moo would be great but it's horribly documented (meaning the list of utilities here). All the other mu*s are great
too, however the underlying code is hardly readable, because of all
the nested functions, etc..
So, it's a situation where i can't say anything. I wouldn't want to discourage people, because muds are great, especially for someone who loves interactive fiction, but sadly, not for me, and i am saying that after trying a few thousand muds.
If we can get hold of the RRE codebase, i'm certainly ready to start
the revolution smiles.----- Original Message -----
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not
RP enforced or PK heavy
Date: 21 Aug 2008 23:28:58 +0100
From: Amanda RobertsonRofl then someone should make one like it. Lol not sure what codebase Akanbar is but I'm sure someone could find out. If I were knowledgable in any remote way about their codebase, I might endeavor to do it and get some people to help but I don't know much about anything but tbamud/circle or smaug, and smaug is limited. Besides, I am already working on a mud of my own. It won't be quite as in depth as the one I am looking for, but with the knowledge I do have of tbamud, and with a little experimentation, I do plan on putting lots of alternate methods of getting xp and money as well as lots of quests and more interactive mobs. It might not be as fancy as Iron Realms, but it shoulden't be
too bad. I won't say much about it cuz it won't be available for
testing for a long long time, but when it is, it will be first
available to my friends and then they can tell theirs and then I'll
open it to the blind community in general and finally put it on the
mud sites. The only other general mention i will make of it on sites like TMS TMC and MudMagic will be to ask for coding help when I am ready, but I am working on getting a couple areas in first. Lol going
a little off topic, but the point is I believe if there's not a game like it someone should make one, and although I might not be able to
do as nice a job as they did, I am at least putting my best foot forward. hehe--- On Thu, 8/21/08, Orin wrote:
From: Orin
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's not
RP enforced or PK heavy
To: ...
Date: Thursday, August 21, 2008, 2:58 PMThat's the problem. I don't think there is anything remotely close to it.
----- Original Message -----
From: "Amanda Robertson"
To: "The Blind Mudders information and discussion center" Sent: Thursday, August 21, 2008 4:53 AM
Subject: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavyWell, the title pretty much sums it up. I have played Akanba for about 20 minutes or so and was driven away by the fact that it is RP enforced, which by the way it misleadingly says encouraged on TMS and TMC and only MudMagic has it right, saying Enforced and a way of life. Well me personally I like to RP just because I feel like it and both in real life and on games, people will find that if I am forced to do something it only drives me away. Encouraging and even rewarding RP is fine, as long as it is not a strict rule that every player must RP at all times. Achaea, an Iron Realms game was also RP enforced like this. You say even one thing that is even remotely ooc and you get called Insane. Second offense is freezing I believe, but I never got that far. Also, Achaea has absolutely unrestricted PK. There are virtually no rules regarding that and zero safe rooms. Even practice rooms are safe rooms. From what I hear, all Iron Realms games are the same as far as RP and PK are concerned. I wouldn't mind one that let you choose to be pkillable or not or if it said you had to be within 5 or 10 levels of the person you kill, or arenas are nice too. But I shouldn't have to worry about being killed within less than half an hour of creation when I am still learning the game, and in a practice room no less, as what happened to me on Achaea. The person who attacked me was a coward too because they were much higher level for one and should've attacked someone closer to their lvl, and on top of that attacking a newbie, clearly a cowardly act. I did, however, like on both Akanba and Achaea, how the mobs were intelligent and could carry on a conversation with you. When you learn things as a newbie, the mobs explain it to you and when you practice, they actually tell you things about the skills you are practicing. That aspect of it is a load of fun and I think that more interactive muds are much more intersting than someting like, you walke into the living room. There is a rat here, kill rat, get all corpse, yadda yadda. Of course there's still that on those games too, but it's just more interactive. I don't want anything that's so complex that it has an extremely super steep learning curve, but I do want something that is interactive enough to not be boring, and also prefer some other way of getting stronger besides solely killing. Maybe you can dig for treasure or invent stuff or explore or fish. I don't know just something outside the norm. If anyone knows of a mud even remotely close to this, let me know. The only requirements are not RP enforced and not pure PK or heavy PK. I'd like a friendly player community to interact with, not just a bunch of murderers that I should fear and dart away from as soon as I see for fear of my life.
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