No. Than again, it's all killing, but I like killing like this. It's different.
On Aug 22, 2008, at 9:37 PM, mike maslo wrote:
Is there a way to make battle tech accessible for us to play?
From: rob [...">...]
Sent: Friday, August 22, 2008 12:00 PM
To: ...
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's
not RP
enforced or PK heavyAfter days of fixing to compile under cygwin, i've managed to compile
the battletech mux, the codebase the battletech guys are using. If
accessibility is the only problem regarding that type of mud, then
with
a good mu* coder i guess we can make it accessible, and start our own
battletech mux mud. However, as almost every kind of mud, it's all
about
killing. Just the objects are different, as you have to use various
machinery.----- Original Message -----
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's
not RP
enforced or PK heavy
Date: 22 Aug 2008 17:35:27 +0100
From: "Orin"I seriously wish that the battletech muds were accessible. Those
really
look fun, especially since your faction is supposed to help you and
can't kil you.For more information go to www.btmux.com – No, it's not
roleplay.> > ----- Original Message -----From: "Amanda Robertson"
To:
Sent: Friday, August 22, 2008 10:59 AM
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's
not RP
enforced or PK heavyI've been bouncing from game to game trying to find good ones. I
have
found a few okay ones that I mess with but I have not found
anything I
really especially like. I want to find more games with forging or
inventing or something like that, kind of similar to the inventor
class
on Revenge of the Jedi.--- On Fri, 8/22/08, Orin wrote:
From: Orin
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's
not RP
enforced or PK heavy
To: ...
Date: Friday, August 22, 2008, 2:38 PMWhat do you play then, Rob?> > > ----- Original Message -----
From: "rob"
To:
Sent: Friday, August 22, 2008 4:11 AM
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms that's
not RP
enforced or PK heavyHello all,> > I also agree that we need a mud like that, though
none of
theavailable mud codebases are as flexible as the one Ironrealms,
Akambar, or the original author (Genesis) is using, avalon and
first
Age of avalon.
The codebase is called Rapture Runtime Environment. Why i am saying
it's the very best codebase is because practicaly you can customise
everything without modifying the code of the codebase itself, it
runs
on multiple platforms, and you can see it's power on all of those
RRE-based muds.
As i was saying, it was written originaly by Genesis, but someone
stole it, modified things here and there, and then sold it as
Rapture
Runtime Environment. I'm afraid it's not free, and i can imagine
that
the price for it is extremely high.
I've started to forget about mudding, since there's nothing at all
which could interest me. Mostly stock rom muds, killing, quests
like
kill this and you get money or exp for that, or if it is not that
then
heavy pk.
The mud codebases, well it's a different story. The circle
derivatives
are truely crap. Moo would be great but it's horribly documented
(meaning the list of utilities here). All the other mu*s are great
too, however the underlying code is hardly readable, because of all
the nested functions, etc.
So, it's a situation where i can't say anything. I wouldn't want to
discourage people, because muds are great, especially for someone
who
loves interactive fiction, but sadly, not for me, and i am saying
that
after trying a few thousand muds.
If we can get hold of the RRE codebase, i'm certainly ready to
start
the revolution smiles.> > > > ----- Original Message -----Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms
that's not
RP enforced or PK heavy
Date: 21 Aug 2008 23:28:58 +0100
From: Amanda RobertsonRofl then someone should make one like it. Lol not sure what
codebase
Akanbar is but I'm sure someone could find out. If I were
knowledgable
in any remote way about their codebase, I might endeavor to do
it and
get some people to help but I don't know much about anything but
tbamud/circle or smaug, and smaug is limited. Besides, I am
already
working on a mud of my own. It won't be quite as in depth as the
one I
am looking for, but with the knowledge I do have of tbamud, and
with a
little experimentation, I do plan on putting lots of alternate
methods
of getting xp and money as well as lots of quests and more
interactive
mobs. It might not be as fancy as Iron Realms, but it shoulden't
be
too bad. I won't say much about it cuz it won't be available for
testing for a long long time, but when it is, it will be first
available to my friends and then they can tell theirs and then
I'll
open it to the blind community in general and finally put it on
the
mud sites. The only other general mention i will make of it on
sites
like TMS TMC and MudMagic will be to ask for coding help when I am
ready, but I am working on getting a couple areas in first. Lol
going
a little off topic, but the point is I believe if there's not a
game
like it someone should make one, and although I might not be
able to
do as nice a job as they did, I am at least putting my best foot
forward. hehe--- On Thu, 8/21/08, Orin wrote:
From: Orin
Subject: Re: [tbmic] Want a mud like Akanba or Iron Realms
that's not
RP enforced or PK heavy
To: ...
Date: Thursday, August 21, 2008, 2:58 PMThat's the problem. I don't think there is anything remotely
close to
it.> > > > > ----- Original Message -----From: "Amanda Robertson"
To: "The Blind Mudders information and discussion center" Sent:
Thursday, August 21, 2008 4:53 AM
Subject: [tbmic] Want a mud like Akanba or Iron Realms that's
not RP
enforced or PK heavyWell, the title pretty much sums it up. I have played Akanba
for about
20 minutes or so and was driven away by the fact that it is RP
enforced,
which by the way it misleadingly says encouraged on TMS and TMC
and only
MudMagic has it right, saying Enforced and a way of life. Well me
personally I like to RP just because I feel like it and both in
real
life and on games, people will find that if I am forced to do
something
it only drives me away. Encouraging and even rewarding RP is
fine, as
long as it is not a strict rule that every player must RP at
all times.
Achaea, an Iron Realms game was also RP enforced like this. You
say even
one thing that is even remotely ooc and you get called Insane.
Second
offense is freezing I believe, but I never got that far. Also,
Achaea
has absolutely unrestricted PK. There are virtually no rules
regarding
that and zero safe rooms. Even practice rooms are safe rooms.
From what
I hear, all Iron Realms games are the same as far as RP and PK
are
concerned. I wouldn't mind one that let you choose to be
pkillable or
not or if it said you had to be within 5 or 10 levels of the
person you
kill, or arenas are nice too. But I shouldn't have to worry
about being
killed within less than half an hour of creation when I am still
learning the game, and in a practice room no less, as what
happened to
me on Achaea. The person who attacked me was a coward too
because they
were much higher level for one and should've attacked someone
closer to
their lvl, and on top of that attacking a newbie, clearly a
cowardly
act. I did, however, like on both Akanba and Achaea, how the
mobs were
intelligent and could carry on a conversation with you. When
you learn
things as a newbie, the mobs explain it to you and when you
practice,
they actually tell you things about the skills you are
practicing. That
aspect of it is a load of fun and I think that more interactive
muds are
much more intersting than someting like, you walke into the
living room.
There is a rat here, kill rat, get all corpse, yadda yadda. Of
course
there's still that on those games too, but it's just more
interactive. I
don't want anything that's so complex that it has an extremely
super
steep learning curve, but I do want something that is
interactive enough
to not be boring, and also prefer some other way of getting
stronger
besides solely killing. Maybe you can dig for treasure or
invent stuff
or explore or fish. I don't know just something outside the
norm. If
anyone knows of a mud even remotely close to this, let me know.
The only
requirements are not RP enforced and not pure PK or heavy PK.
I'd like a
friendly player community to interact with, not just a bunch of
murderers that I should fear and dart away from as soon as I
see for
fear of my life.--- This message is from The Blind Mudders information and
discussion
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(http://tbmic.jiglu.com/)To unsubscribe, send a mail to:
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- RE: Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy michael maslo maslo







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