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After days of fixing to compile under cygwin, i've managed to compile the battletech mux, the codebase the battletech guys are using. If accessibility is the only problem regarding that type of mud, then with a good mu* coder i guess we can make it accessible, and start our own battletech mux mud. However, as almost every kind of mud, it's all about killing. Just the objects are different, as you have to use various machinery.

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