That's the problem. I don't think there is anything remotely close to it.
----- Original Message -----
From: "Amanda Robertson" <...>
To: "The Blind Mudders information and discussion center" <...> Sent: Thursday, August 21, 2008 4:53 AM
Subject: [tbmic] Want a mud like Akanba or Iron Realms that's not RP enforced or PK heavy
Well, the title pretty much sums it up. I have played Akanba for about
20 minutes or so and was driven away by the fact that it is RP enforced,
which by the way it misleadingly says encouraged on TMS and TMC and only
MudMagic has it right, saying Enforced and a way of life. Well me
personally I like to RP just because I feel like it and both in real
life and on games, people will find that if I am forced to do something
it only drives me away. Encouraging and even rewarding RP is fine, as
long as it is not a strict rule that every player must RP at all times.
Achaea, an Iron Realms game was also RP enforced like this. You say even
one thing that is even remotely ooc and you get called Insane. Second
offense is freezing I believe, but I never got that far. Also, Achaea
has absolutely unrestricted PK. There are virtually no rules regarding
that and zero safe rooms. Even practice rooms are safe rooms. From what
I hear, all Iron Realms games are the same as far as RP and PK are
concerned. I wouldn't mind one that let you choose to be pkillable or
not or if it said you had to be within 5 or 10 levels of the person you
kill, or arenas are nice too. But I shouldn't have to worry about being
killed within less than half an hour of creation when I am still
learning the game, and in a practice room no less, as what happened to
me on Achaea. The person who attacked me was a coward too because they
were much higher level for one and should've attacked someone closer to
their lvl, and on top of that attacking a newbie, clearly a cowardly
act. I did, however, like on both Akanba and Achaea, how the mobs were
intelligent and could carry on a conversation with you. When you learn
things as a newbie, the mobs explain it to you and when you practice,
they actually tell you things about the skills you are practicing. That
aspect of it is a load of fun and I think that more interactive muds are
much more intersting than someting like, you walke into the living room.
There is a rat here, kill rat, get all corpse, yadda yadda. Of course
there's still that on those games too, but it's just more interactive. I
don't want anything that's so complex that it has an extremely super
steep learning curve, but I do want something that is interactive enough
to not be boring, and also prefer some other way of getting stronger
besides solely killing. Maybe you can dig for treasure or invent stuff
or explore or fish. I don't know just something outside the norm. If
anyone knows of a mud even remotely close to this, let me know. The only
requirements are not RP enforced and not pure PK or heavy PK. I'd like a
friendly player community to interact with, not just a bunch of
murderers that I should fear and dart away from as soon as I see for
fear of my life.--- This message is from The Blind Mudders information and discussion
center
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