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Well, the title pretty much sums it up. I have played Akanba for about 20 minutes or so and was driven away by the fact that it is RP enforced, which by the way it misleadingly says encouraged on TMS and TMC and only MudMagic has it right, saying Enforced and a way of life. Well me personally I like to RP just because I feel like it and both in real life and on games, people will find that if I am forced to do something it only drives me away. Encouraging and even rewarding RP is fine, as long as it is not a strict rule that every player must RP at all times. Achaea, an Iron Realms game was also RP enforced like this. You say even one thing that is even remotely ooc and you get called Insane. Second offense is freezing I believe, but I never got that far. Also, Achaea has absolutely unrestricted PK. There are virtually no rules regarding that and zero safe rooms. Even practice rooms are safe rooms. From what I hear, all Iron Realms games are the same as far as RP and PK are concerned. I wouldn't mind one that let you choose to be pkillable or not or if it said you had to be within 5 or 10 levels of the person you kill, or arenas are nice too. But I shouldn't have to worry about being killed within less than half an hour of creation when I am still learning the game, and in a practice room no less, as what happened to me on Achaea. The person who attacked me was a coward too because they were much higher level for one and should've attacked someone closer to their lvl, and on top of that attacking a newbie, clearly a cowardly act. I did, however, like on both Akanba and Achaea, how the mobs were intelligent and could carry on a conversation with you. When you learn things as a newbie, the mobs explain it to you and when you practice, they actually tell you things about the skills you are practicing. That aspect of it is a load of fun and I think that more interactive muds are much more intersting than someting like, you walke into the living room. There is a rat here, kill rat, get all corpse, yadda yadda. Of course there's still that on those games too, but it's just more interactive. I don't want anything that's so complex that it has an extremely super steep learning curve, but I do want something that is interactive enough to not be boring, and also prefer some other way of getting stronger besides solely killing. Maybe you can dig for treasure or invent stuff or explore or fish. I don't know just something outside the norm. If anyone knows of a mud even remotely close to this, let me know. The only requirements are not RP enforced and not pure PK or heavy PK. I'd like a friendly player community to interact with, not just a bunch of murderers that I should fear and dart away from as soon as I see for fear of my life.