Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com
----- Original Message -----From: robTo: ...Sent: Friday, March 28, 2008 12:53 AMSubject: Re: [tbmic] ArmageddonWow Hell is really nasty, i don't even know how could somebody make a mud like that. Besides, how could people play, and even pay for that. I remember having a discussion (heh, about 30 seconds, not more) with somebody on godwars 2 about hell. He said he's playing on hell. Of course i gasped and said "oh gods, how could you play on a thing like that? Skinning babies, raping, and such?" And then he said simply "Yeah, skinning them, and then eating them."
Hmmm… things like these really make me feel that maybe the world we live in is corrupted, but because of our own kind, humans. Someone had to start this all, though.
I'm really not that person who whines why can things happen as they do, but there are things which are simply just not right, and it seems nobody wants to change them, allthough they whine how bad they are. Oh well…
Reading about background, history, etc, i've always hate writing those, i'd rather rp it, somehow it seems more realistic than reading about somebody's background and then just saying in a rp way how nice it is, or asking about it while you do know the whole thing.Rob
----- Original Message -----
Subject: Re: [tbmic] Armageddon
Date: 27 Mar 2008 18:00:28 +0000
From: OrinHi Parham,
I actually didn't know this game was Diku. How interesting. They must've motified the entire thing from the ground up to make it like that.
Also, another game just plopped into my head for those of you in to scifi/cyberpunk. CyberSfear: http://www.cs.vv.com; kick ass combat descriptions around. Also, to get a sneek peek at some RP logs go here: http://www.newcarthage.net and go to the logs forum. Whenever you get through character creation meaning writing your description and that, you'll get an item cloth1 and cloth2. I could not figure out what for the life of me I was to do with them, so I'll have to recreate my character over again unfortunately. But, I've always also wondered where to find people, apparently when you go through advanced character creation you get to choose a gang and that, or whichever org you wanna join. Not certain on that though, but it's bigger than hell, if anyone's played that, and they aren't as greety. Well, they are roleplaying because that's just how the world is, but OOC they seem to be friendler than Hell's corrupted users.
Orin
...
MSN: ...
Skype: orin1112Do you like mudding? To discuss related topics, go here. http://www.tbmic.jiglu.com
Do you like audio books? Would you like to hear them with enritching sound, music and acting? Stop reading books from the NLS, and go to http://www.graphicaudio.net
, you'll be glad you did. I don't work there, but I love them so much I have to advertise them in every email I send.On Mar 27, 2008, at 10:05 AM, Parham wrote:
Hi,
I've visited this game and seemed to like it. It's the kind of roleplaying game, based on the DIKU codebase, and I look at it as kind of a break from the goal-oriented games, since it is not level-based, and is rather skill-based, and you don't need to have cash if you
don't
care. As far as I've seen, cash is used for buying drinks/food/equipment, like rings and stuff. There are no kind of stat-giving equipment, not as far as I've seen, at least. The mud
has a
background, story, it has a new fictional world made up with it's own tales and stories and traditions. Some of the guilds are, warrior, ranger, thief, fire elementalist, water elementalist, shadow elementalist, sourcerer, etc. Subguilds consist of, bards, stonecrafters, jewelers, and around 23 other things that I happily
don't
remember! There is no long-range tell, instead, you should stabblish a mental, telepathic connection.Perhaps the most amazing thing about this mud is it's magic system.
Here
is the URL that gives a brief help on that:http://www.armageddon.org/cgi-bin/help_index/show_help?FAQ_10
Basically, unlike other DIKU based muds, (and 99% of the other fantasy fictional muds), you don't type "cast fireball ", but instead,
each spell is made up of five sections:The power level is how much magick you wish to invest in the spell. There are seven power levels: wek, yuqa, kral, een, pav, sul, and
mon. A
spell cast
at 'wek' power will be very weak, while one cast at 'mon' will be very strong.Reach determines what the effect of the spell will be. There are two possible reaches: un and nil. Casting a spell with 'un' reach means
that
the spell
will take a 'real' effect. Casting with the 'nil' reach causes no
effect
at all, but the spell will still be cast. This is useful for
practising
potentially
dangerous spells that could anger or hurt those nearby. However, the learning curve for 'nil' spells is much slower than 'real' spells.
Note
that it is
illegal to cast spells in most civilised areas, and that magickers are generally feared, and disassociated from, by the rest of society.The element, sphere, and mood determine the nature of the spell. The element is which elemental power will drive the magick, such as Ruk (earth) or Vivadu
(water). Sphere indicates whether it will give information, protect someone, cause harm, and so on. Mood is the 'attitude' of the magick, whether it is
aggressive, helpful, neutral, and so on.Also, the general magic help URL is:
http://www.armageddon.org/cgi-bin/help_index/show_help?help_Magick
Tell me how you think about it?
Contact info:
Skype: parham-d
MSN: fire_lizard16 at hotmail dot com
email: parham90 at GMail dot com--- This message is from The Blind Mudders information and
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